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A few things to say. 1.  Some points in the game depict "depression" poorly. For example, seeing things that aren't there isn't really a common symptom of depression. However, a lot of the points actually did depict depression well such as the voice inside your head and the self doubts. As for the gameplay, I had to stop because I was getting pissed at the game. If this was your intention, you're going about it in the wrong way. If the difficulty boils down to RNG then it's not fun to play. Some of the levels that it game me were impossible, the goal was blocked off by walls. Pair that with the control scheme and level changing every time I restarted. You've got yourself a great concept, I just think that you could make some quality-of-life improvements. Such improvements include the level and control scheme not changing when you restart or have the random controls not hidden so that you're not experimenting and forgetting all the time. Overall, cute game, good message, gameplay could use some  polish. All in all I give it a 7/10. 

Thank you for your opinion and detailed advice. I know I need to rework the dialogue to get some messages across. And I hope I will be able to set up the replay with the same layout/controll, it seems to me a very relevant suggestion.

But for now, fixing the impossibles levels generation is on top of the to-do.

I think now my fingers have depression, hahaha. it was so confusing at certain point. But i really liked the game

(+1)

I hope they get over it quickly then, haha. Glad you liked it !